name				alarme2
type 				none
animationscript			data/scripts/loop/loop.c



anim spawn 

        @cmd			startlop
       	alpha 			1
	offset			15 27
	loop    		0
	delay   		7000#3800#18400 
	#delay   		300
	frame			data/chars/misc/empty.gif
	offset			457 319	
	sound   		data/sounds/pee.wav
        delay   		3
	frame			data/chars/misc/red.gif

	delay   		150
	frame			data/chars/misc/empty.gif        
	delay   		3
	frame			data/chars/misc/red.gif
	delay   		150
        @cmd			endlop 3 5        
	frame			data/chars/misc/empty.gif
        

 	sound   		data/sounds/pee.wav
	delay   		3
	frame			data/chars/misc/red.gif
        delay   		150
	frame			data/chars/misc/empty.gif        
	delay   		3
        frame			data/chars/misc/red.gif
        @cmd			endlop 7 5        
	frame			data/chars/misc/empty.gif


        sound   		data/sounds/pee.wav
	delay   		3
	frame			data/chars/misc/red.gif
        delay   		150
	frame			data/chars/misc/empty.gif        
	delay   		3
        frame			data/chars/misc/red.gif
        @cmd			endlop 11 5        
	frame			data/chars/misc/empty.gif
        sound   		data/sounds/pee.wav
	delay   		3
	frame			data/chars/misc/red.gif



anim idle


	@script
	jumptobranch("b8", 1);
	@end_script

	offset			457 319
	loop   			1
	delay   		150	
	frame			data/chars/misc/empty.gif

















